

It's also a fork of Doom Builder 2 like the rest. And of course, it has WAY better UDMF support along with a bunch of features that make GZDoom mapmaking easier, such as the ability to place and see dynamic lights in the editor, the ability to render models in the editor, a script editor that allows you to edit all of ZDoom's supported lumps through the editor, along with some others like DEHACKED etc. GZDoom Builder, despite the name (Which would be eventually changed, see below.), it can be used to make maps in any format from vanilla to GZDoom UDMF, it has a significantly better UI with extremely useful tools such as the afformentioned draw modes, along with a bunch of other additions I don't remember currently and fixes to bugs that Doom Builder 2 had. Overall there is no reason to use it unless you are making Eternity Engine maps. Updated in over 5 years.), the UI is bad and unintuitive compared to GZDB(-BF) and UDB, has way less features that are very convenient to have regardless of what format you are making maps in (Such as draw modes, I seriously have no idea how I managed to make any maps without them.).ĭoom Builder X is a fork of Doom Builder 2 that keeps the crappy UI and lack of draw modes, but has better Eternity support along with Eternity's UDMF format variant (e.g better support for making EE portals), it also has Lua support, which can be used to do something, no idea what it is though.
#GZDOOM BUILDER LINUX PC#
If your PC can't run it, use GZDoom Builder Bugfix instead.ĭoom Builder 2 is the original editor the rest of the forks are based on and the oldest one, there is basically no actual reason to use it, it's ancient (Hasn't been TL DR use Ultimate Doom Builder, it's (Usually) the best and most recent of the bunch.
